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Three Wolves Upon the Coast Monsters

After Monsters& by Luke Gearing

Evil Eye

Evil Eye

Evil Eye

Evil Eye

HD 7 for body; 1 per eye (10) AC as chain for body; as plate for eye
Damage Special

Uses 1d6 eye rays each round. Stares at a target each round with the 11th eye, suppressing all magic. The eyes can be destroyed one by one, but the body must be killed.

Roll d10 to determine eye rays: 1 charm monster 2 charm person 3 sleep 4 telekinesis 5 petrify 6 disintegrate 7 fear 8 slow 9 2d6+2 damage 10 slaying spell

When all roads lead to an empire's heart, even a whispered curse on the frontier has a path to travel. To sleep at night, rulers carve apotropaic faces above doors or wear them over over their hearts.

This one gorged itself upon ill will until it floated away to find more. All the malice it ate pours from its eyes like as many tears.

Living Spell

Living Spell

Living Spell

Living Spell

HD 1D6†
AC as chain
Damage 1d6

Can spend an HD to cast the spell that it is. Can be captured and domesticated by the cunning.

All that is Possible already Is.

Even the wisest men forget,

their loose pages blowing in the wind

to who knows where.

In time, a page forgets

what's written on it, but

the thought remains.

Witness Action become an Actor.

Rust Monster

Rust Monster

Rust Monster

Rust Monster

HD 5
AC as plate
Damage 1d6; Dodge save or destroys a metal object worn or carried.

Heirs to the lineage that vexed the first granary,

unwitting enemies of wealth.

Those in shackles welcome them as saviors.

#monsters #wolves upon the coast