π•²π–—π–Šπ–“π–‰π–Šπ–‘'π–˜ π•Ύπ–™π–Šπ–•π–‰π–†π–‰

Thyra the Gatekeeper, a petty goddess of doors for old school roleplaying games

The lawful petty goddess of doors, permission, and trepidation. Depicted as a small woman made of wood in Byzantine garb, with empty brass eye sockets shaped like keyholes and stone-gray hair framing her to her feet. In most of her icons, she cups a hand to her ear.

Her altars are stone inlaid with brass and are usually found in the keystone of a door or archway, or as a mezuzah-like plaque on the side.

She has a special affinity for lawful thieves, doormen, and young women minding the house. She has a special hatred for those who have served as sappers in war.

Thyra knocks a friendly greeting toward the following:

Passive: Listening at doors is a step better.

2 piety: You open a door in complete silence without anyone noticing.

3 piety: You save against door-based traps and monsters hiding in or pretending to be doors at +4. Your AC is also 4 better against monsters hiding in or pretending to be doors.

4 piety: You can use a door as a shortcut to return to one you have already opened within a particular dungeon.

5 piety: Thyra blesses a single door. You and your allies may open it freely, but it is magically sealed for your enemies.

Thyra slams the below:

Negative piety incurs Thyra’s wrath! You lose the passive benefit associated with this petty god. Roll a reaction check every hour modified by the current negative piety. On a hostile result, one of the following happens–roll a d6:

  1. A previously opened door somewhere in the dungeon locks itself.
  2. The next door you encounter comes to life and attacks! It fights as a living statue.
  3. Opening any door is accompanied by a loud scrape and a thunderous bang!
  4. For the rest of the day you compulsively open doors instead of listening or finding traps, unless you Save vs Spells or equivalent.
  5. Doorknobs, keys, and lockpicks burn searingly hot at your touch. Opening a door deals 1d6 damage to you.
  6. The next time you open a door it teleports you to another unexplored part of the dungeon.

#deities and demigods #petty gods #system neutral